Tank / InterceptorSteps in front, redirects attacks, absorbs hits, or meaningfully reduces damage for the team.
Self-HealerRestores their own health as a meaningful part of the kit.
Team HealerRestores health to allies or the whole team.
Reviver / ImmortalRevives, returns after being downed, or has a strong mechanic that prevents staying down.
Comeback SpecialistGets significantly stronger when damaged, behind, low on health, or after allies are lost.
AP BatteryDirectly generates useful AP for the team.
AP ControllerDrains, steals, destroys, blocks, or otherwise restricts enemy AP.
AP AcceleratorSpeeds access to powers through cost reduction or other repeatable AP-efficiency mechanics.
Board ControllerMeaningfully reshapes the board through conversion, destruction, swapping, selection, or similar control.
Stunner / Hard ControllerReliably stuns or disables enemies and shuts off their powers while controlled.
Enemy DebufferReduces enemy damage, effectiveness, stats, or other offensive/defensive value.
Special Tile CounterDirectly removes, converts, weakens, or otherwise counters enemy Strike, Protect, Attack, Countdown, or Repeater tiles.
Strike SpecialistCreates, improves, consumes, or strongly benefits from Strike tiles.
Protect SpecialistCreates, improves, consumes, or strongly benefits from Protect tiles.
Attack SpecialistCreates, improves, consumes, or strongly benefits from Attack tiles.
Special Tile BoosterMeaningfully strengthens friendly Strike, Protect, Attack, Countdown, or Repeater tile value.
Countdown SpecialistCreates, accelerates, extends, consumes, or gains major value from Countdown tiles.
Repeater SpecialistCreates, accelerates, consumes, or gains major value from Repeater tiles.
Charged SpecialistCreates, converts, consumes, or gains major value from Charged tiles.
Web SpecialistCreates, converts, consumes, or gains major value from Web tiles.
Trap SpecialistCreates, reveals, consumes, or gains major value from Trap tiles.
Fortify SpecialistFortifies multiple tiles or gains a specific payoff from tiles being Fortified; incidental single-tile fortification does not qualify.
Critical SpecialistCreates, converts, or strongly benefits from Critical tiles.
Invisibility SpecialistCreates or relies on Invisibility as a meaningful part of the kit.
Airborne SpecialistActively sends or causes characters to become Airborne.
Nuker / Burst DamageDelivers large concentrated damage in a short window, usually to one target.
AoE SpecialistDeals meaningful damage to the entire enemy team.
Backline HitterCan meaningfully damage enemies who are not currently in front.
Multi-Hit SpecialistDeals several separate damage instances as a defining part of the kit.
Passive Damage DealerDeals significant damage without repeatedly firing an active power.
Match Damage SpecialistMeaningfully boosts, scales, or relies on match damage.
Ally BufferMeaningfully boosts allies’ damage, health, stats, powers, or overall combat output.
Alternate Win ConditionCan win or remove enemies through a non-standard condition rather than normal damage alone.